Things of Note/Improvement
The skill system seems to be based on how much you hit//block
For example I'd level slash skill slower with a powerful weapon that kills the enemy in 2 hits. If I use a 7 damage shit sword I'd actually level slash much more per enemy. Instead of basing skill leveling on number of hits, it should be based on damage done so it's more fair, especially since there are limited enemies.
This issue is most apparent with the block skill. By equipping a tower shield and a shitty sword, then minimizing the window and doing something else, my block can be leveled all the way up to 4-5 by the end of the game. If you intend on making a full version, this power leveling of skills should be addressed.
Also I love the fact that the game is not turn-based because turn based is really slow. I'm guessing the relatively slow pace is to give you time to decide spells and such in between attacks. I guess it just feels a tad slow because there aren't that many spells and options to choose from atm.
concerning the spellcasting it'd be nice to have "modes". Such as a button for attack mode which has you automatically melee enemies and a "zap" button which instead has you auto zap until out of mana. This would make long-term spellcaster characters more accessible.
About the overall layout of the map: I'd like it if either you can run faster or more rooms were "linked" so I don't find myself running through empty space that I've cleared for 5 minutes. Or better yet, have enemies respawn in areas you've cleared (which would also resolve the skill issue since there are infinite enemies to level from).
The graphics of course can always be better, but minimalistic is also important for an rpg. Too much fanciness leads to lag which is detrimental. So overall I like the simplicity.
One aspect you don't need to change and should not be changed is how items never really "dissapear" When you drop them they are still on the floor and when you sell them they're still with the merchant. I LOVE that, don't do anything to that option.
I give 10 =3 I hope u read this